Wednesday, 30 January 2019

Campaign Concept - Skull & Shackles 4736 AR (Dragonbane)

"Aarrr, me Hearties!"

4736 AR. Some 17 years since the return of the Runelords to Varisia, 23 years since the defeat of the giant leader Mokmurian,  and 27 years since the downfall of Queen Ileosa of Korvosa, the Inner Sea is largely at peace. Firearms have spread rapidly across the Inner Sea from Alkenstar, with a thriving industry in the manufacture and sale of black powder weapons, pistols and muskets especially, though canons are also coming into common use for city defence and for naval warfare.


A Pirate Pistoleer of the Shackles.
The Isles of the Shackles, ruled by the Free Lords, have grown wealthy on both trade and piracy, but to the north infernal Cheliax flexes her muscles, looking to re-establish her rule.
In a tavern in a city of the Isles, a small group of novice adventurers have come to seek adventure, excitement, riches - perhaps even knowledge. 
...But things will not turn out as they expect. 

Characters
Permitted Kin: All - Wolfkin are very rare in these parts, hailing from the Lands of the Linnorm Kings in the far north, but are still playable. Mallards are relatively common in the Shackles.
Permitted professions: All. Artisan Fighter Mariner Merchant Scholar & Thief are particularly suitable.

Sinking
Characters wearing or carrying any armour sink in water at a speed per round equal to their total Armour Value x2. Eg leather - 2m, buff coat - 4m, chainmail - 8m, chainmail & open helm 10m, platemail 12m, plate & great helm 16m. Swimming in platemail is at a Bane, as is swimming while wearing a great helm.